Adobe has released a major update to Adobe Substance 3D, its one-stop tool and service for 3D content creation, through its developer-specific 3D Materials software development kit (SDK), new high-performance plug-ins, and its Painter, Designer and The Sampler app’s native support for Apple’s M-series chips enhances the extensibility and performance of Substance 3D.
Wu Zhenzhang, Managing Director of Adobe Greater China, said: “In the digital economy,
The growing importance of 3D and immersive content is driving strong demand for Substance 3D tools in the gaming, entertainment and e-commerce industries.
Substance Painter, Designer and Sampler will be able toNative support Apple M serieswafer, allowing 3D content creators to work more efficiently. All three tools are part of the Substance 3D Collection, an end-to-end solution for 3D vision and experience.
To make it easier for users to use Substance’s assets, the new Substance 3D Materials Software Development Kit (SDK) allows developers to write plugins to use Substance in other applications
Photoshop of Substance Material pluginAdd to existing Illustrator plugins. Illustrator plugins are used by hundreds of thousands of users
Adobe will also release Substance 3D Modeler in the second half of this year, extending functionality to 3D sculpting workflows. Modeler introduces an intuitive approach to 3D modeling that frees users from the complex technical constraints of the past. Desktop and VR tools also bring a broader creative space to users, including support for creating concept artwork,
Adobe also showcased innovations from Adobe Research, including new ways to design,