The creators of Final Fantasy XIV have been working on a game similar to Bloodborne

In the absence of a sequel to Bloodborne, something which is neither confirmed nor 100% ruled out, a game that was in development within Square Enix with part of the team in charge of Final Fantasy XIV could well have seen the day. Many responsible for the success of the MMO, including its producer Naoki Yoshida -also in charge of Final Fantasy XVI- were working on a title with an aesthetic similar to that exclusive to the PS4, as confirmed by Yoshida himself.

Among the names that made up the team that developed this game were Hiroshi Takai, Hiroshi Minagawa, Kazutoyo Mehiro and of course, the aforementioned Naoki Yoshida. A little book written by him called Yoshida Uncensored has been published, a bit like a biography, in which he talks about this game that concerns us and which, as we have seen, was finally cancelled.

This short book tells how Minagawa was “afraid” to see Bloodborne come out with the game still in development at Square Enix. “He had the same guns and rifles, and the same goth style,” Takai says. “The first time I saw Bloodborne, I was like, ‘Where have I seen this before? “,” admits Yoshida.

This is how the canceled game was going to be

However, there were going to be some differences, as this game was going to be a “hardcore” action title, but it would have sci-fi elements. It also had an asynchronous multiplayer mode where one player competed against four others, with the one playing alone having better skills and strength. Additionally, this character would have permadeath, being completely removed. “It was a vicious system,” Yoshida said of her.

Interestingly, Yoshida thinks the game wouldn’t have lasted long, to put it mildly. Minagawa wonders what would have happened if Square Enix hadn’t decided to cancel the game, and Yoshida is clear that it would have been “a big flop,” he bluntly states. It is told how the game’s development problems reached about a year of work. Takai says the title started to take shape after the first 6-8 months of development, but after that time the team spent too much time on trial and error, which led to frustration.

In another vein, the team led by Naoki Yoshida continues to work on Final Fantasy XVI, which indicates that it will have a new trailer as soon as possible, undoubtedly taking advantage of the summer events that are announced in the coming months, including the Summer Game Fest, whose inaugural gala is already dated.

Source: Yoshida Uncensored

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